![]() ![]() Unity has always made great use of WebGL, and is using the emscriptencompiler toolchain to cross-compile the Unity runtime code. However, WebGL is not without its issues WebGL can have latency problems which will sometimes deter customers who expect fast load times, even though it’s not actually that slow. WebGL has been declared the “future of the internet”, and on the face of it, it’s easy to understand why, since WebGL doesn’t need plug-ins. ![]() It used to be that web browsers used the system’s CPU to render content, but lately browsers have adopted support for hardware acceleration, which means web developers can now use a device’s GPU to allow for rendering of complex graphics, making it faster and more convenient than other solutions. And that makes it pretty useful for a range of applications. Fundamentally, WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. It is, quite simply, a JavaScript application programming interface (API) for rendering high-performance interactive 3D and 2D graphics within any compatible web browser without the need to use plug-ins. ![]() WebGL is one of those terms that people recognise but struggle to define. ![]()
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